
#Everything to do with gameplay
[gameplay]
	#Set this to false to disable new players spawning with the Tinkers' Book.
	shouldSpawnWithTinkersBook = false
	#If true, extends the applicable slots for the fire protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
	#If false, fire protection on a shield will not reduce fire tick time.
	extendFireProtectionSlots = true
	#If true, extends the applicable slots for the blast protection enchantment to work better with shields. Will not impact gameplay with the vanilla enchantment.
	#If false, blast protection on a shield will not reduce explosion knockback.
	extendBlastProtectionSlots = true
	#Amount of durability restored by a repair kit in terms of ingots. Does not affect the cost to create the kit, that is controlled by JSON.
	#Range: 0.0 ~ 32767.0
	repairKitAmount = 2.0

#Options related to recipes, limited options as a datapack allows most recipes to be modified
[recipes]
	#Add a recipe that allows you to craft a piece of flint using 3 gravel
	addGravelToFlintRecipe = true
	#Makes the recipe to alloy netherite in the smeltery only cost 2 gold per netherite ingot. If false uses the vanilla rate of 4 gold per ingot. Disable if there are crafting duplications.
	cheaperNetheriteAlloy = true
	#Makes wither skeletons drop necrotic bones
	witherBoneDrop = true
	#Slimeballs not being usable in vanilla recipes that require slimeballs. Config option exists to disable easily in case this fix is redundant to another mod
	slimeRecipeFix = true
	#Fixes clear glass not being usable in vanilla recipes that require glass. Config option exists to disable easily in case this fix is redundant to another mod
	glassRecipeFix = true

	[recipes.ore_rates]

		#Ore rates when melting in the melter
		[recipes.ore_rates.melter]
			#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
			#Range: 1 ~ 45
			nuggetsPerMetal = 12
			#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
			#Range: 1 ~ 20
			shardsPerGem = 8

		#Ore rates when melting in the smeltery
		[recipes.ore_rates.smeltery]
			#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
			#Range: 1 ~ 45
			nuggetsPerMetal = 12
			#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
			#Range: 1 ~ 20
			shardsPerGem = 8

		#Ore rates when melting in the foundry
		[recipes.ore_rates.foundry]
			#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
			#Range: 1 ~ 45
			nuggetsPerMetal = 9
			#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
			#Range: 1 ~ 20
			shardsPerGem = 4

		#Byprouct rates when melting in the foundry
		[recipes.ore_rates.foundry_byproduct]
			#Number of nuggets produced per metal ore unit melted. 9 nuggets would give 1 ingot
			#Range: 1 ~ 45
			nuggetsPerMetal = 3
			#Number of gem shards produced per gem ore unit melted. 4 gem shards would give 1 gem
			#Range: 1 ~ 20
			shardsPerGem = 4

	#Entity head drops when killed by a charged creeper
	[recipes.heads]
		blaze = true
		enderman = true
		stray = true
		husk = true
		drowned = true
		spider = true
		cave_spider = true
		piglin_brute = true
		zombified_piglin = true

#Options related to loot table injections. Note some of the changes are done via global loot managers, these only control injecting loot into loot pools
#If your modpack makes extensive loot table changes, many of these may be automatically disabled. You can also manually set up tables for more control.
[loot]
	#Adds slimy saplings and seeds into various loot chests. Helps for worlds without slime islands
	slimy_loot = true
	#If true, ender dragons will drop scales when damaged by explosions
	drop_dragon_Scales = true
	#Weight of the ancient tool trade for the wandering trader. All traders randomly choose 1 rare trade, so this is roughly the chance the trade occurs compared to the vanilla options (of which there are 6).
	#Range: 0 ~ 100
	wanderer_ancient_tool_weight = 6

#Features to use in debugging gameplay and mechanics, generally should not be enabled in packs
[debug]
	#If true, forces integration materials to be enabled, even if the relevant metal is missing. Useful for testing material balance.
	#Does not provide recipes for any of them, they will only be available to cheat in creative.
	forceIntegrationMaterials = false
	#Set to true if you wish to test whether a side inventory works without constantly reloading datapacks.
	#Once you find an inventory works, add it to the block entity tag `tconstruct:side_inventories` and disable this option; leaving it enabled will lead to crashes and dupe bugs.
	disableSideInventoryWhitelist = false
	#If STACKTRACE, logs the stacktrace whenever a tool stack is created from a non-modifiable item. If WARNING (default), logs a shorter but more efficient error. If IGNORE, disables logging (useful for modpacks/players *after* they reported the issue). The stacktrace helps debug which mod is causing it, but is rather expensive on the chance they are doing it a lot.
	#Allowed Values: STACKTRACE, WARNING, IGNORED
	logInvalidToolStack = "WARNING"
	#If true, modifier crystals and creative slots can be applied to tools in the inventory on right click for operators in survival. If false, this only works for players in creative mode.
	#This option makes testing of tools and modifiers easier, but may cause misleading assumptions about how these items will function for non-operators.
	quickApplyToolModifiersSurvival = false

#Configuration related to integration with other mods
[compatability]
	#Amount of fluid each chemthrower shot projectile from Immersive Engineering is worth towards our fluid effect registry.
	#IE launches 8 projectiles per tick while consuming the value in their config, so dividing it by 8 makes them comparable to our projectiles.
	#However, keeping it as a separate config option gives pack makers more control over how strong TiC ends up in the chemthrower.
	#Range: 0.0 ~ 2.147483647E9
	immersive_engineering_chemthrower_shot_value = 1.25

